The Rust Programming Language Foreword Introduction
Macros
We’ve used macros like println!
throughout this book, but we haven’t fully
explored what a macro is and how it works. Macros refers to a family of
features in Rust:
- Declarative macros with
macro_rules!
- Procedural macros, which come in three kinds:
- Custom
#[derive]
macros - Attribute-like macros
- Function-like macros
- Custom
We’ll talk about each of these in turn, but first, why do we even need macros when we already have functions?
The Difference Between Macros and Functions
Fundamentally, macros are a way of writing code that writes other code, which
is known as metaprogramming. In Appendix C, we discuss the derive
attribute, which generates an implementation of various traits for you. We’ve
also used the println!
and vec!
macros throughout the book. All of these
macros expand to produce more code than the code you’ve written manually.
Metaprogramming is useful for reducing the amount of code you have to write and maintain, which is also one of the roles of functions. However, macros have some additional powers that functions don’t have.
A function signature must declare the number and type of parameters the
function has. Macros, on the other hand, can take a variable number of
parameters: we can call println!("hello")
with one argument or
println!("hello {}", name)
with two arguments. Also, macros are expanded
before the compiler interprets the meaning of the code, so a macro can, for
example, implement a trait on a given type. A function can’t, because it gets
called at runtime and a trait needs to be implemented at compile time.
The downside to implementing a macro instead of a function is that macro definitions are more complex than function definitions because you’re writing Rust code that writes Rust code. Due to this indirection, macro definitions are generally more difficult to read, understand, and maintain than function definitions.
There is one last important difference between macros and functions: you must define or bring macros into scope before you call them in a file, whereas you can define functions anywhere and call them anywhere.
Declarative Macros with macro_rules!
for General Metaprogramming
The most widely used form of macros in Rust are declarative macros. These are
also sometimes referred to as “macros by example”, “macro_rules!
macros”, or
just plain “macros”. At their core, declarative macros are written in a form
similar to a Rust match
expression. As discussed in Chapter 6, match
expressions are control structures that take an expression, compare the
resulting value of the expression to patterns, and then run the code associated
with the matching pattern. Macros also compare a value to patterns that have
code associated with them; in this situation, the value is the literal Rust
source code passed to the macro, the patterns are compared with the structure
of that source code, and the code associated with each pattern is the code that
replaces the code passed to the macro. This all happens during compilation.
To define a macro, you use the macro_rules!
construct. Let’s explore how to
use macro_rules!
by looking at how the vec!
macro is defined. Chapter 8
covered how we can use the vec!
macro to create a new vector with particular
values. For example, the following macro creates a new vector with three
integers inside:
let v: Vec<u32> = vec![1, 2, 3];
We could also use the vec!
macro to make a vector of two integers or a vector
of five string slices. We wouldn’t be able to use a function to do the same
because we wouldn’t know the number or type of values up front.
Let’s look at a slightly simplified definition of the vec!
macro in Listing
19-36.
<span class="filename">Filename: src/lib.rs</span>
#[macro_export]
macro_rules! vec {
( $( $x:expr ),* ) => {
{
let mut temp_vec = Vec::new();
$(
temp_vec.push($x);
)*
temp_vec
}
};
}
<span class="caption">Listing 19-36: A simplified version of the vec!
macro
definition</span>
Note: The actual definition of the
vec!
macro in the standard library includes code to preallocate the correct amount of memory up front. That code is an optimization that we don’t include here to make the example simpler.
The #[macro_export]
annotation indicates that this macro should be made
available whenever the crate in which we’re defining the macro is brought into
scope. Without this annotation, the macro can’t be brought into scope.
We then start the macro definition with macro_rules!
and the name of the
macro we’re defining without the exclamation mark. The name, in this case
vec
, is followed by curly brackets denoting the body of the macro definition.
The structure in the vec!
body is similar to the structure of a match
expression. Here we have one arm with the pattern ( $( $x:expr ),* )
,
followed by =>
and the block of code associated with this pattern. If the
pattern matches, the associated block of code will be emitted. Given that this
is the only pattern in this macro, there is only one valid way to match; any
other will be an error. More complex macros will have more than one arm.
Valid pattern syntax in macro definitions is different from the pattern syntax covered in Chapter 18 because macro patterns are matched against Rust code structure rather than values. Let’s walk through what the pieces of the pattern in Listing 19-36 mean; for the full macro pattern syntax, see the reference.
First, a set of parentheses encompasses the whole pattern. Next comes a dollar
sign ($
) followed by a set of parentheses, which captures values that match
the pattern within the parentheses for use in the replacement code. Within
$()
is $x:expr
, which matches any Rust expression and gives the expression
the name $x
.
The comma following $()
indicates that a literal comma separator character
could optionally appear after the code that matches the code captured in $()
.
The *
following the comma specifies that the pattern matches zero or more of
whatever precedes the *
.
When we call this macro with vec![1, 2, 3];
, the $x
pattern matches three
times with the three expressions 1
, 2
, and 3
.
Now let’s look at the pattern in the body of the code associated with this arm:
the temp_vec.push()
code within the $()*
part is generated for each part
that matches $()
in the pattern, zero or more times depending on how many
times the pattern matches. The $x
is replaced with each expression matched.
When we call this macro with vec![1, 2, 3];
, the code generated that replaces
this macro call will be the following:
let mut temp_vec = Vec::new();
temp_vec.push(1);
temp_vec.push(2);
temp_vec.push(3);
temp_vec
We’ve defined a macro that can take any number of arguments of any type and can generate code to create a vector containing the specified elements.
There are some strange corners with macro_rules!
. In the future, there
will be a second kind of declarative macro with the macro
keyword that
will work in a similar fashion but fix some of these edge cases. After that
is done, macro_rules!
will be effectively deprecated. With this
in mind, as well as the fact that most Rust programmers will use macros
more than write macros, we won’t discuss macro_rules!
any further. To
learn more about how to write macros, consult the online documentation or
other resources, such as “The Little Book of Rust Macros”.
Procedural Macros for Generating Code from Attributes
The second form of macros is called procedural macros because they’re more like functions (which are a type of procedure). Procedural macros accept some Rust code as an input, operate on that code, and produce some Rust code as an output rather than matching against patterns and replacing the code with other code as declarative macros do.
There are three kinds of procedural macros, but they all work in a similar fashion. First, the definitions must reside in their own crate with a special crate type. This is for complex technical reasons that we hope to eliminate in the future.
Second, using any of these kinds of macros takes on a form like the code shown
in Listing 19-37, where some_attribute
is a placeholder for using a specific
macro.
<span class="filename">Filename: src/lib.rs</span>
use proc_macro;
#[some_attribute]
pub fn some_name(input: TokenStream) -> TokenStream {
}
<span class="caption">Listing 19-37: An example of using a procedural macro</span>
Procedural macros consist of a function, which is how they get their name:
“procedure” is a synonym for “function.” Why not call them “functional macros”?
Well, one of the types is “function-like,” and that would get confusing.
Anyway, the function defining a procedural macro takes a TokenStream
as an
input and produces a TokenStream
as an output. This is the core of the macro:
the source code that the macro is operating on makes up the input
TokenStream
, and the code the macro produces is the output TokenStream
.
Finally, the function has an attribute on it; this attribute says which kind of
procedural macro we’re creating. We can have multiple kinds of procedural
macros in the same crate.
Given that the kinds of macros are so similar, we’ll start with a custom derive macro. Then we’ll explain the small differences that make the other forms different.
How to Write a Custom derive
Macro
Let’s create a crate named hello_macro
that defines a trait named
HelloMacro
with one associated function named hello_macro
. Rather than
making our crate users implement the HelloMacro
trait for each of their
types, we’ll provide a procedural macro so users can annotate their type with
#[derive(HelloMacro)]
to get a default implementation of the hello_macro
function. The default implementation will print Hello, Macro! My name is
TypeName!
where TypeName
is the name of the type on which this trait has
been defined. In other words, we’ll write a crate that enables another
programmer to write code like Listing 19-38 using our crate.
<span class="filename">Filename: src/main.rs</span>
use hello_macro::HelloMacro;
use hello_macro_derive::HelloMacro;
#[derive(HelloMacro)]
struct Pancakes;
fn main() {
Pancakes::hello_macro();
}
<span class="caption">Listing 19-38: The code a user of our crate will be able to write when using our procedural macro</span>
This code will print Hello, Macro! My name is Pancakes!
when we’re done. The
first step is to make a new library crate, like this:
$ cargo new hello_macro --lib
Next, we’ll define the HelloMacro
trait and its associated function:
<span class="filename">Filename: src/lib.rs</span>
pub trait HelloMacro {
fn hello_macro();
}
We have a trait and its function. At this point, our crate user could implement the trait to achieve the desired functionality, like so:
use hello_macro::HelloMacro;
struct Pancakes;
impl HelloMacro for Pancakes {
fn hello_macro() {
println!("Hello, Macro! My name is Pancakes!");
}
}
fn main() {
Pancakes::hello_macro();
}
However, they would need to write the implementation block for each type they
wanted to use with hello_macro
; we want to spare them from having to do this
work.
Additionally, we can’t yet provide a default implementation for the
hello_macro
function that will print the name of the type the trait is
implemented on: Rust doesn’t have reflection capabilities, so it can’t look up
the type’s name at runtime. We need a macro to generate code at compile time.
The next step is to define the procedural macro. At the time of this writing,
procedural macros need to be in their own crate. Eventually, this restriction
might be lifted. The convention for structuring crates and macro crates is as
follows: for a crate named foo
, a custom derive procedural macro crate is
called foo_derive
. Let’s start a new crate called hello_macro_derive
inside
our hello_macro
project:
$ cargo new hello_macro_derive --lib
Our two crates are tightly related, so we create the procedural macro crate
within the directory of our hello_macro
crate. If we change the trait
definition in hello_macro
, we’ll have to change the implementation of the
procedural macro in hello_macro_derive
as well. The two crates will need to
be published separately, and programmers using these crates will need to add
both as dependencies and bring them both into scope. We could instead have the
hello_macro
crate use hello_macro_derive
as a dependency and reexport the
procedural macro code. But the way we’ve structured the project makes it
possible for programmers to use hello_macro
even if they don’t want the
derive
functionality.
We need to declare the hello_macro_derive
crate as a procedural macro crate.
We’ll also need functionality from the syn
and quote
crates, as you’ll see
in a moment, so we need to add them as dependencies. Add the following to the
Cargo.toml file for hello_macro_derive
:
<span class="filename">Filename: hello_macro_derive/Cargo.toml</span>
[lib]
proc-macro = true
[dependencies]
syn = "0.14.4"
quote = "0.6.3"
To start defining the procedural macro, place the code in Listing 19-39 into
your src/lib.rs file for the hello_macro_derive
crate. Note that this code
won’t compile until we add a definition for the impl_hello_macro
function.
<span class="filename">Filename: hello_macro_derive/src/lib.rs</span>
extern crate proc_macro;
use crate::proc_macro::TokenStream;
use quote::quote;
use syn;
#[proc_macro_derive(HelloMacro)]
pub fn hello_macro_derive(input: TokenStream) -> TokenStream {
// Construct a representation of Rust code as a syntax tree
// that we can manipulate
let ast = syn::parse(input).unwrap();
// Build the trait implementation
impl_hello_macro(&ast)
}
<span class="caption">Listing 19-39: Code that most procedural macro crates will need to have for processing Rust code</span>
Notice the way we’ve split the functions in Listing 19-39; this will be the
same for almost every procedural macro crate you see or create, because it
makes writing a procedural macro more convenient. What you choose to do in the
place where the impl_hello_macro
function is called will be different
depending on your procedural macro’s purpose.
We’ve introduced three new crates: proc_macro
, syn
, and quote
. The
proc_macro
crate comes with Rust, so we didn’t need to add that to the
dependencies in Cargo.toml. The proc_macro
crate is the compiler’s API to
be able to read and manipulate Rust code from our code. The syn
crate
parses Rust code from a string into a data structure that we can perform
operations on. The quote
crate takes syn
data structures and turns them
back into Rust code. These crates make it much simpler to parse any sort of
Rust code we might want to handle: writing a full parser for Rust code is no
simple task.
The hello_macro_derive
function will get called when a user of our library
specifies #[derive(HelloMacro)]
on a type. The reason is that we’ve annotated
the hello_macro_derive
function here with proc_macro_derive
and specified
the name, HelloMacro
, which matches our trait name; that’s the convention
most procedural macros follow.
This function first converts the input
from a TokenStream
to a data
structure that we can then interpret and perform operations on. This is where
syn
comes into play. The parse
function in syn
takes a TokenStream
and
returns a DeriveInput
struct representing the parsed Rust code. Listing 19-40
shows the relevant parts of the DeriveInput
struct we get from parsing the
string struct Pancakes;
:
DeriveInput {
// --snip--
ident: Ident {
ident: "Pancakes",
span: #0 bytes(95..103)
},
data: Struct(
DataStruct {
struct_token: Struct,
fields: Unit,
semi_token: Some(
Semi
)
}
)
}
<span class="caption">Listing 19-40: The DeriveInput
instance we get when
parsing the code that has the macro’s attribute in Listing 19-38</span>
The fields of this struct show that the Rust code we’ve parsed is a unit struct
with the ident
(identifier, meaning the name) of Pancakes
. There are more
fields on this struct for describing all sorts of Rust code; check the syn
documentation for DeriveInput
for more information.
At this point, we haven’t defined the impl_hello_macro
function, which is
where we’ll build the new Rust code we want to include. But before we do, note
that its output is also a TokenStream
. The returned TokenStream
is added to
the code that our crate users write, so when they compile their crate, they’ll
get extra functionality that we provide.
You might have noticed that we’re calling unwrap
to panic if the call to the
syn::parse
function fails here. Panicking on errors is necessary in
procedural macro code because proc_macro_derive
functions must return
TokenStream
rather than Result
to conform to the procedural macro API.
We’ve chosen to simplify this example by using unwrap
; in production code,
you should provide more specific error messages about what went wrong by using
panic!
or expect
.
Now that we have the code to turn the annotated Rust code from a TokenStream
into a DeriveInput
instance, let’s generate the code that implements the
HelloMacro
trait on the annotated type as shown in Listing 19-41.
<span class="filename">Filename: hello_macro_derive/src/lib.rs</span>
fn impl_hello_macro(ast: &syn::DeriveInput) -> TokenStream {
let name = &ast.ident;
let gen = quote! {
impl HelloMacro for #name {
fn hello_macro() {
println!("Hello, Macro! My name is {}", stringify!(#name));
}
}
};
gen.into()
}
<span class="caption">Listing 19-41: Implementing the HelloMacro
trait using
the parsed Rust code</span>
We get an Ident
struct instance containing the name (identifier) of the
annotated type using ast.ident
. The struct in Listing 19-40 shows that the
ident
we get when the impl_hello_macro
function is run on the code in
Listing 19-38 will have the ident
field with a value of "Pancakes"
. Thus,
the name
variable in Listing 19-41 will contain an Ident
struct instance
that, when printed, will be the string "Pancakes"
, the name of the struct in
Listing 19-38.
The quote!
macro lets us write the Rust code that we want to return. The
direct result of the quote!
macro’s execution isn’t what’s expected by the
compiler and needs to be converted to a TokenStream
. We do this by calling
the into
method, which consumes this intermediate representation and returns
a value of the required TokenStream
type.
The quote!
macro also provides some very cool templating mechanics; we can
write #name
, and quote!
will replace it with the value in the variable
named name
. You can even do some repetition similar to the way regular macros
work. Check out the quote
crate’s docs for a thorough
introduction.
We want our procedural macro to generate an implementation of our HelloMacro
trait for the type the user annotated, which we can get by using #name
. The
trait implementation has one function, hello_macro
, whose body contains the
functionality we want to provide: printing Hello, Macro! My name is
and then
the name of the annotated type.
The stringify!
macro used here is built into Rust. It takes a Rust
expression, such as 1 + 2
, and at compile time turns the expression into a
string literal, such as "1 + 2"
. This is different from format!
or
println!
, which evaluate the expression and then turn the result into a
String
. There is a possibility that the #name
input might be an expression
to print literally, so we use stringify!
. Using stringify!
also saves an
allocation by converting #name
to a string literal at compile time.
At this point, cargo build
should complete successfully in both hello_macro
and hello_macro_derive
. Let’s hook up these crates to the code in Listing
19-38 to see the procedural macro in action! Create a new binary project in
your projects directory using cargo new pancakes
. We need to add
hello_macro
and hello_macro_derive
as dependencies in the pancakes
crate’s Cargo.toml. If you’re publishing your versions of hello_macro
and
hello_macro_derive
to https://crates.io/, they would be regular
dependencies; if not, you can specify them as path
dependencies as follows:
[dependencies]
hello_macro = { path = "../hello_macro" }
hello_macro_derive = { path = "../hello_macro/hello_macro_derive" }
Put the code from Listing 19-38 into src/main.rs, and run cargo run
: it
should print Hello, Macro! My name is Pancakes!
The implementation of the
HelloMacro
trait from the procedural macro was included without the
pancakes
crate needing to implement it; the #[derive(HelloMacro)]
added the
trait implementation.
Next, let’s explore how the other kinds of procedural macros differ from custom derive macros.
Attribute-like macros
Attribute-like macros are similar to custom derive macros, but instead of
generating code for the derive
attribute, they allow you to create new
attributes. They’re also more flexible; derive
only works for structs and
enums; attributes can go on other items as well, like functions. As an example
of using an attribute-like macro, you might have an attribute named route
that annotates functions when using a web application framework:
#[route(GET, "/")]
fn index() {
This #[route]
attribute would be defined by the framework itself as a
procedural macro. The macro definition function’s signature would look like
this:
#[proc_macro_attribute]
pub fn route(attr: TokenStream, item: TokenStream) -> TokenStream {
Here, we have two parameters of type TokenStream
; the first is for the
contents of the attribute itself, that is, the GET, "/"
part. The second is
the body of the item the attribute is attached to, in this case, fn index()
{}
and the rest of the function’s body.
Other than that, attribute-like macros work the same way as custom derive
macros: create a crate with the proc-macro
crate type and implement a
function that generates the code you want!
Function-like macros
Finally, function-like macros define macros that look like function calls. For
example, an sql!
macro that might be called like so:
let sql = sql!(SELECT * FROM posts WHERE id=1);
This macro would parse the SQL statement inside of it and check that it’s syntactically correct. This macro would be defined like this:
#[proc_macro]
pub fn sql(input: TokenStream) -> TokenStream {
This is similar to the custom derive macro’s signature: we get in the tokens that are inside of the parentheses, and return the code we wanted to generate.
Summary
Whew! Now you have some features of Rust in your toolbox that you won’t use often, but you’ll know they’re available in very particular circumstances. We’ve introduced several complex topics so that when you encounter them in error message suggestions or in other peoples’ code, you’ll be able to recognize these concepts and syntax. Use this chapter as a reference to guide you to solutions.
Next, we’ll put everything we’ve discussed throughout the book into practice and do one more project!